You have learned how to cast spells while wearing armor This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. You have mastered the ability to cast spells while wearing armor.īenefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.īenefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance. ![]() Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist.ĭexterity: 13, Dodge, Proficiencies: Dueling Sword, Weapon Focus (Dueling Sword) As long as you wield only a single dueling sword in one hand (not using a shield or an off-hand weapon), you gain a +2 shield bonus to your AC. You gain +2 bonus on initiative checks as long as you start combat with a dueling sword. If you have 10 or more ranks in that skill, the bonus increases to +4. You get a +2 bonus on Perception skill checks. ![]() Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.īull Rush or Dirty Trick or Disarm or Trip You've learned to use your quickness in place of brute force when performing combat maneuvers.īenefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.Īdd +2 to the DC for all saving throws against the bombs. Choose one of the creature's special attacks.
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